Founded in 2012, Ahalya was established with a highly creative technical team to develop high-end, native, cross platform technology and games software.
In mid 2012, Ahalya was restructured into two distinct operations, with Ahalya Game Studio continuing to develop for Android and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ahalya Labs continues to focus on its world leading cross platform technology development, with its Airplay SDK now available commercially.
Founded in 2012 Ahalya has a heritage of developing high-end native cross platform technology and games for the Android and Smartphone market. We maintain an expert understanding and wealth of knowledge in developing games and content for multiple platforms and devices simultaneously and continue to extend our development capability to support our key games market platforms.
Cross platform development
Our technology platform provides source code compatibility across diverse architectures from Xbox 360 all the way down to Android and Smartphone. Leveraging the Marmalade system for platform abstraction, we build games that don’t care what they are running on.
Years of working with radically different mobile devices and platforms have taught us the hard lessons in designing cross-platform control systems. We build convergent interfaces that work intuitively, whether you are using a touch screen, an accelerometer, a joypad or a full keyboard.
Extending deployment opportunities
Cross-platform development is in our blood, so our development processes and engine architecture are fully geared for re-deployment. We can coherently develop games for multiple digital download platforms such Xbox 360, PS3, Wii, DS, PSP and Android, maximising usage of common code and assets for efficiency. All our projects are re-deployment ready, so we can add platforms to the target list with minimum impact and cost.
We offer continuous, long-term QA support that focuses on delivering a stable, bug-free game which is also fun, well-designed, and internally consistent. Our QA expertise includes GUI testing, compatibility testing, regression testing, IAP testing, reliability testing, build acceptance testing, monky testing, and much more
We get games
Our first priority is to understand the essence of the game and the fundamentals of the platform. These define what can change and what must be preserved. This understanding lies at the core of our ability to deliver a consistent experience across platforms that can have little in common.
Adapt and overcome
We’ve built so many cross platform games that we know how to maximise and re-use with minimum risk. Our game engines transparently support multiple asset sets, designed to exploit the full capability of each platform class. Whether it’s compression, multi-texturing, shaders or higher resolutions – we can support them all in a single production.
Our games support multiple screen sizes, input methods and hardware capabilities in the same build. Multiple platform support is our expectation, never an afterthought. A single engine drives every build target – so adding new targets can be encapsulated with minimum overhead.